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WORLD

  • New hunting zones:

    • New hunting zones have been added as a leveling alternative, the entrance is located at POW


  • Incoming Expansion:

    • An expansion is being prepared, it will be about the past of the Dragon Fellowship.

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  • New Dungeons:

    • New class dungeons have been created in order to improve your hero and perfect your class, access is to the Port of the 4 Winds next to your class master.

  • BattlePass System

    • A BattlePass system has been integrated, the principle is as follows: you obtain BattleCoin by facing any monster in the game, these tokens can be exchanged with the NPC Gatto through a series of quests.
    • Be careful after a week without having completed any stage in the battlepass, you fall back to level 1.
    • Rewards will be changed every Month and tokens from the previous season will become obsolete.You can exchange them for DM Coins.

  • Guilds System

    • We have added 5 additional levels to the guilds with new skills/passive to increase the interest of playing in groups.

  • Reworked Monster Kill Count

    • The Monster kill count rewards have been modified, now you will earn Dragonica Masters Coin (DM Coins), they are tradable against Cash shop items on POW, near the guild master Dony


OBJECTS

  • Reduction of RNG:

    • Exchanges have been set up to craft some set by using components.

  • WorkJob Simplifcation :

    • An Exchange has been set up to facilitate the creation sockets.

  • Enchants

    • 100% chance of success up to +10
    • No broke risk until Artefact (Special > Artefact)

  • Daily Quests Rewards (GUILD / Hunter G)

    • Rewards have been upgraded to be more attractive

  • New Trade for Devil's Soul Stones

    • A Exchange has been set up to obtain powder bags from Devil's Soul Stones.

  • F1 Bonus Map Rewards

    • Obtain F1 Coins onBonus Map and trade them for Normal premium fits.

CLASSES

  • ALL

    • 2 new spells have been added for all classes, these can be unlocked thanks to the new class dungeons.

    • The Hit/Escape Formula has been simplified to be much more readable and predictable: % chance of hitting = Attacker's Aim Rate - Opponent's evade rate, with a minimum chance of 30% to hit.
  • Dragoon
    • Removed the cooldown link between Spear Jab and Cross Cut
    • Added Counterattack effect to the new spell "Repulsion", this one briefly grants a super-armor effect ("Impervion")

  • Overlord
    • Added the Euphoria effect (Bonus to Movement Speed and Critical Chance) which applies when you hit an opponent with the new skill "Destroyer's Charge"

  • Invoker
    • The Double Shot spell can cause the "Cramps" effect which greatly reduces attack speed
    • The effect of healing spells has been reduced

  • Sorcerer
    • No changes yet, apart from the new spells

  • Sentinel
    • No changes yet, apart from the new spells

  • Destroyer
    • No changes yet, apart from the new spells

  • Savage
    • Restoration of the Chapter 4 version of the Final Decision Spell, immobilization of the enemy and possibility of hitting fallen opponent.

  • Ninja
    • Block Passive Rate have been decreased

  • Elementalist
    • The Smart Shot Spell can cause a "Numb" effect which greatly reduces your magical Power

  • Jumeaux
    • No changes yet, apart from the new spells

 

# WRITTING IN PROGRESS

# FARM ZONES

DM_coins

DM Coins

  • Monster KillCount
  • DM Chest, obtainable in F7, BattleSquare Guild Quest / Hunter G / Crossroads Quests
  • Bone Dragon & Paris
gold

Gold

  • Orc Field Quest (Ariel) and Orc components
armor-dust

Armor Dust

  • Exchange at NPC Masters (POW) for Devil Soul Stones, get them in Hidden Areas
  • Class Dungeons
weapon-dust

Weapon Dust

  • Exchange at Masters NPC (POW) for Devil Soul Stones, get them in Hidden Areas
  • Class Dungeons
soul

Soul

  • Exchange at Masters NPC (POW) with DM Coins
  • Crossroads Quests
gada

GADA

  • Monster KillCount
  • Exchange at Masters NPC (POW) with DM Coins
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